Brandon J Richard
Brandon J Richard
Concept Artist / Environment Designer / ex-architect
Los Angeles, United States of America

Summary

Brandon J Richard is a concept artist and environment designer working in the entertainment industry who leverages a decade of design experience to design for film, video games, architecture, and many other creative outlets. He currently lives and works in the Los Angeles area always looking forward to the next creative challenge at hand.

www.brandonjrichard.com
www.bjrart.com

Skills

Hard Surface ModelingConcept DesignArchitectural DesignArchitectural VisualizationEnvironment DesignProduction DesignWeapon DesignLevel DesignVehicle ModelingPBR TexturingTexture Baking

Software proficiency

Photoshop
Photoshop
ZBrush
ZBrush
Blender
Blender
SketchUp
SketchUp
3DCoat
3DCoat
Unity
Unity
Keyshot
Keyshot
Thea Render
Thea Render
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Substance B2M
Substance B2M
Illustrator
Illustrator
Plastic SCM
Plastic SCM
AutoCAD
AutoCAD

Productions

  • Asteroid impact keyart artstation
    • Movie
      Asteroid Impact
    • Year
      2020
    • Role
      Concept Artist
    • Company
      Apophis Pictures
  • At keyart artstation
    • Video Game
      Audio Trip VR
    • Year
      2019
    • Role
      Lead Artist
    • Company
      Kinemotik Studios

Experience

  • Concept Artist at Apophis Pictures
    Los Angeles, United States of America
    September 2019 - Present

  • Look Development Artist at DreamWorks
    Glendale, United States of America
    May 2019 - August 2019

  • Lead Artist / Art Director at Kinemotic Studios
    Angola
    February 2019 - Present

  • Concept Artist at 800 North
    Burbank
    January 2016 - Present

  • Concept Artist at Imagine That
    Sherman Oaks, United States of America
    June 2015 - January 2016

  • Art Director / Concept Artist at Ember Creative
    Los Angeles, United States of America
    January 2013 - December 2015

    Art Director for a Graphic Novel series creating concepts for visual assets as well as environments and general world-building to bring coherence to the director's vision.