Spy Character Design

Brandon j richard brandonjrichard spy color final 01

Final approved Spy design and detail.

Brandon j richard brandonjrichard spy color final 02

Concept board of the approved headpiece, with alternate views.

Brandon j richard brandonjrichard spy color final 03

Spy concept sketches to define the look.

Brandon j richard brandonjrichard spy color final 04

Concept of the arm-piece display unit.

Here is some design work I did creating a Spy Character for an indie game, along with some of the super quick concepts we did to help define the overall look before moving into the colored production art. The design needed to strike a balance between normal and slightly futuristic spy characteristics to mesh with the narrative of the game. While the final art was all 2D Photoshop work, I used some quickly massed out concepts in SketchUp to generate multiple iterations of headpieces and arm displays for the design team.